House 3D model + environnement experimentation
I’m a fan of the low-poly aesthetic.
Zwan feels more like a experience than a game, you navigate a decaying world and discover the works of the artist Hieronymus Bosch hidden in it. The game feels similar to Proteus, in that the joy is in exploring the beautifully realised audio and visual world.
The main idea is to give life to Bosch’s paintings, while enacting a metaphor of pain and madness. If you colide with certain obsticles, you’ll inflict more pain on yourself, and the world will slowly become more dangerous and wicked, until eventually you reach Hell. It’s a beautiful experience, with an excellent soundtrack, well worth checking out.
Download the prototype free
I thought about doing a game around the art of Hieronymus Bosch a few weeks ago. Looks pretty interesting.